![]() ![]() If you feel my hint was too heavy handed, then by all means, I apologize. We do strive to be at least somewhat circumspect in offering assistance. My screen just displays elitism in the form of "this is how you do it, it's easy, look how evident it is (in hindsight) for those of us".Īnyway, thanks for the foreknowledge, and pointing out 6 intuitively follows 4 and 2 even though this game is not intended to be intuitive. Originally posted by Shadow:I suppose I missed the discussion you mentioned. If your proposed alterations to the game would detract from, or degrade that type of exploratory gameplay, you're not likely to receive too much buy-in. It takes a large number of risks, that yield some interesting gameplay. Feel free to offer some suggestions if you think you could improve it.īut as you do, please bear in mind that this is an experimental game designed to serve a rather underserved market in the gaming industry. What we are suggesting, is that perhaps you should consider some measure of acceptance that maybe, just maybe, you might have missed some of the clues that were presented to you (by the game).Ĭould the challenge have been presented better? Perhaps. We're not suggesting that the game is flawless. Just some measure of acceptance that maybe, just maybe, this challenge could've been designed better.īut how dare I criticise the enshrined mechanics? How dare I produce something other than blind praise? ![]() ![]() Originally posted by Shadow:I'm not interested in blind agreement. ![]()
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